Project Aleron

Project Aleron started off in 2012 as an effort to improve our programming skills and aim very high: A turn-based MMORPG.
From 2012 to 2016, we developed a Prototype using jMonkeyEngine3.
While jMonkeyEngine was great and did not give us any performance problems, it has one vital weakness: The asset pipeline.
jMonkeyEngine has trouble importing proprietary 3D model formats. While this is not jMonkeyEngine’s fault, it was a burden to our development.

For this and various minor reasons we decided to reboot the development using Unity in January 2017.
Also, the first goal of Project Aleron is a single player roguelike tactical RPG, as it requires far less assetts and pure design work.

Benjamin Justice

I am a software developer, currently working as Head of Development for Sympatient. I love applying skills learnt in enterprise software development to games, making our code portable and reusable. Aside from Development, I have a passion for DevOps and also know basic web development. I maintain our website.

zanval has 21 posts and counting. See all posts by zanval

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