An early combat in Project Aleron.

Project Aleron

Project Aleron started off in 2012 as an effort to improve our programming skills and aim very high: A turn-based MMORPG. From 2012 to 2016, we developed a Prototype using jMonkeyEngine3. While jMonkeyEngine was great and did not give us any performance problems, it has one vital weakness: The asset pipeline. jMonkeyEngine has trouble …

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