Resource allocation in Unity's profiler.

Performance Optimization for Unity and Java Developers

Hey guys, in our blog article Implementing our Learning AI we mentioned that we optimized the calculation time for AI battles from 4 seconds to under 100ms! We want to show you how we achieved this and how you can optimize your own games if you develop with Unity or any Java based engine. When should you optimize? …

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The SARSA algorithm.

Machine Learning in Games

Hey Guys, our upcoming article will be about our implementation of a learning AI for Project Aleron. As this topic is rather complicated, we wrote up an introduction to machine learning and more particularly reinforcement learning for you all. Artificial Intelligence in Games Many games offer the possibility to fight computer-controlled enemies (Bots). Bots play by accepting an …

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