Project Aleron

Simple overview of evolutionary algorithms.

Our Experiment Design

Hey guys, our SARSA-based learning AI is making great progress! We have our first experiment results and have begun further tweaking of our experiment setups. As our experiments all follow a common non-trivial setup,¬†we thought it would be fun to share it with you ūüôā Problem Description As we explained in our last AI …

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Pathfinding using SARSA(Lambda).

Implementing our Learning AI

Hey guys, we‚Äôre very excited to introduce the initial version of our Machine Learning AI for Project Aleron. We will explain our architecture and how the AI works. We hope to provide an example for AI beginners, such as ourselves as we started research a few months ago. Here’s a video of the AI …

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The SARSA algorithm.

Machine Learning in Games

Hey Guys, our upcoming article will be¬†about¬†our implementation of a learning AI for¬†Project Aleron. As this topic is rather complicated, we¬†wrote up an introduction to machine learning and more particularly reinforcement learning for you all. Artificial Intelligence in Games Many games offer the possibility to fight computer-controlled enemies (Bots). Bots play by accepting an …

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Distributed Client-Server Architecture for Project Aleron.

Client-Server Architecture

Hey guys, in this months article we show you our client-server architecture in¬†Project Aleron and give you valuable tips for networking¬†in games ūüėČ Our Client-Server Architecture Project Aleron’s Client-Server architecture consists of a Loginserver, a Database, a number of Gameservers und a lot of clients. At startup the Gameservers connect to the Loginserver. This …

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Screenshot of Project Aleron's combat UI.

Why we use jMonkeyEngine

Hey guys, Some people asked us why we chose jMonkeyEngine 3 (we call it jMonkey) for our¬†Project Aleron. Especially because¬†we¬†collected experience with Unity¬†in the last months.¬†Today we will compare jMonkey with Unity from our point of view and tell you why we chose jMonkey over Unity for this project. We will not compare the …

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The three modes of Project Aleron's map editor.

Project Aleron’s Map Editor

Hey guys, last time we¬†showed you the¬†video below of our map editor and promised to share more details on it. This topic is a little technical, so we will try to link tutorials/wikipedia where useful. And now we would like to present to you: Alerons Map Editor! The First Approach (Objects) Project Aleron was …

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An early combat in Project Aleron.

Introducing Project Aleron

Three Students take their chance at an MMORPG Hello, we are BrutalHack and today we would like to introduce you to our Team¬†and our Project Aleron. In this post we will tell you a little something about ourselves and what Project Aleron is all about. The design of our website is still under construction, …

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