Hey guys, our SARSA-based learning AI is making great progress! We have our first experiment results and have begun further tweaking of our experiment setups. As our experiments all follow a common non-trivial setup, we thought …

Hey guys, our SARSA-based learning AI is making great progress! We have our first experiment results and have begun further tweaking of our experiment setups. As our experiments all follow a common non-trivial setup, we thought …
Hey guys, we’re very excited to introduce the initial version of our Machine Learning AI for Project Aleron. We will explain our architecture and how the AI works. We hope to provide an example for …
Hey Guys, our upcoming article will be about our implementation of a learning AI for Project Aleron. As this topic is rather complicated, we wrote up an introduction to machine learning and more particularly reinforcement learning for you all. …
Hey guys, in this months article we show you our client-server architecture in Project Aleron and give you valuable tips for networking in games 😉 Our Client-Server Architecture Project Aleron’s Client-Server architecture consists of a Loginserver, a …
Hey guys, in our previous articles we told you how we decided to use jMonkey Engine and why we use it. Today we will get back to talking about the game itself again. We want to show …
Hey guys, Some people asked us why we chose jMonkeyEngine 3 (we call it jMonkey) for our Project Aleron. Especially because we collected experience with Unity in the last months. Today we will compare jMonkey with Unity from our point …
Hey guys, last time we showed you the video below of our map editor and promised to share more details on it. This topic is a little technical, so we will try to link tutorials/wikipedia where useful. …
Three Students take their chance at an MMORPG Hello, we are BrutalHack and today we would like to introduce you to our Team and our Project Aleron. In this post we will tell you a little …